Bitburner any way to manually hack6/19/2023 ![]() Start one hack script then with enough threads to fill up the rest of the server's memory and just let them run. Start up 8 grow scripts spaced out over the time it takes one grow to finish and 12 weaken scripts spaced out of the time it takes one weaken to finish. Then you only need 2 weaken threads to lower security to minimum. You just have to use 1 grow thread to put $1 on the server after it is emptied, then you can use 500,000 hack threads and get experience for all of them, but only raise security by 40 * 0.002 + 1 * 0.004 (40 hack threads required to steal 100% and 1 grow thread), or 0.084. Say it takes 40 threads to hack 100% of a server's money (each ns.formulas.hackPercent() is 0.025 or 2.5%). I spread out a bunch of weaken and grow scripts over time that just call them in a loop, then throw in a script using all the remaining threads to call one big hack. When grinding for xp then you want to keep security low and also keep money *low*. So you actually want to grow *less* if you want to be xp-efficient, then you need fewer weaken threads to lower security back to minimum. However it only raises security by the number of threads you *need* to steal 100% of the server's money. map.js - Prints a recursive network tree to the console starting at HOST, defaults to home. Information Scripts Information scripts provide you useful information and are meant to be executed manually. You could be running 500k hack threads in one script run and steal a single $1 and get the full experience. This Repo contains scripts I use while playing the Game Bitburner. Another foible is that you only need to steal a single $1 to get the full xp. If it succeeds it gives the same xp in 1/4 the time. The template calculates the ram then runs the hack/weaken/grow scripts infinitely with max possible threads. And even a failed hack gives 1/4 the xp, so it's as good as a weaken xp-wise since it takes 1/4 the time. Currently, I have a deployer script that tosses a hack, weaken, grow, and template script onto every server, then opens the ports, nukes them, and runs the template script. You get the same xp per thread of hack, grow, and weaken, and hack takes 1/4 the time of weaken. There are a couple of things that make the most efficient method to just do a few threads in several script runs for grow and weaken, then use all your remaining threads on one big hack. To get fast xp after a reset, prioritize weakening joesguns. And each level of Neuroflux Governor gives you 1% to all of them. Hacking speed and exp multipliers are nice to make everything faster, but hacking skill multipliers are what you're really after. At any multipliers, your xp will plateau at some point because the xp required for each new level grows exponentially. If hacking is your income, then a good batcher will get you there. Beware that it will shut off any scripts on servers it gains control of. It’s plug and play once you have the 3 tiny scripts in your home directory. The guide is pretty much in the code section with my attempt at documentation. Doing anything to get more augs to get those multipliers will make everything faster. Basic auto hack script that finds and automates the farming of servers. If (!servers.Getting to 15k is really all about the multipliers. I have code that creates the array (and a rough, lets say 60% understanding of it): ![]() my first roadblock is trying to create an infinite array of all the servers. This is fine for the computers but useless on my servers, so I'm trying to create a script that will essentially do what my deploy script does, but target every hackable server and run multiple instances of the hack template script at 100 threads each (yes I know there is much more efficient ways to do it, but I'm trying to figure out this script stuff a little too instead of just copy/pasting the most efficient way). ![]() It then runs the hack template at maximum allowed threads to run the hack/grow/weaken scripts on itself. I have some code that deploys a grow, weaken, hack, and hack template script to every server. The grow command requires root access to the target server, but there is no required hacking level. I've ran through some tutorials and have some very basic understanding of code, but I mostly have copy/pasted without much idea of how anything works.Īnyways, on to my problem. Js - A simple way to reserve money across all scripts. I have next to no idea what I'm doing with code, so apologies for the stupidity beforehand.
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